at least in FFXI they don't pretend its serious war when all you seem to be doing is playing games... the battlegrounds seemed like "Horde-Alliance co-ed violent sports tourneys".
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Fucking signed. World PvP was the greatest thing that game had going for it, and they completely nerfed it so that it was almost impossible to do (at least for major town raids) because of insta-spawning elite guards that just keep coming. For stuff like Astranaar or Southshore it was perfectly doable with like 15 people, but for places like Stormwind you're fucked without at least a full, balanced raid group. Battlegrounds are ok, but only for so long. The honor grind (pre 2.0 or whatever) was unbearable, but I like how they changed it so even casual players can get the epic PvP set. Like I told Tenka and Assy and whoever, FFXI needs to reward the people who PvP alot by offering class-specific PvP sets that give bonuses inside Ballista and Brenner, etc. Weapons, too.
Also, I found that gear selection in WoW is overly simple... it comes down to "Which number is bigger" because of how straightforeward, open and simple they make it, and that can lead to a lot of elitism and e-peen issues. In FFXI its more subtle, and more strategic.
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Yeah, definitely agree for the most part. For pretty much every class and talent set, there was one "perfect" setup that you could aim for. I can remember seeing people in all the huge guilds, and the people of each class looked almost perfectly alike. It caters to people that like cookie-cutter type builds, but it rewards creative styles too.