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Author Topic: 14-30 in 1 day!  (Read 12779 times)
Pierce
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« on: April 08, 2007, 01:31:26 PM »

Attempt #3 (granted 2 never actually happened ...)

I know this is possible. I want to set up another party, we will arrange a lv. 14 party (15-16 tank, of course) and run straight through from the dunes to that stinking island (god I hate that place ...). The objective (to those of you new to this concept) is for each person to level one job from 14-30 in a single day. It's a perfect opportunity to level a new sub, or experiment with a new job entirely!

For this to work we will need to manage fast fights with minimal down time. This means that we should have a bard to minimize downtime, a drk and a blm to pound the mob into oblivion, and a pld to hold hate and keep damage to a minimum. We will obviously also need a whm, leaving 2 slots open to fill the party. I'd like a monk/war in there for added DD and tanking, but it's not necessary.

PL's are always welcome!

If you are interested in participating in this, please post on this thread with a list of jobs you would like to come as. Only include jobs you actually want to play, this will be completely pointless if its not fun!

No ETA >.>;

We have some great players in this LS, lets prove this can be done and show Seraph who is really the greatest Linkshell!

*Note: Please limit this thread to discussion of this topic.

Player/job listing:
Pierce: Thf, Mnk, Blm, Rdm, Rng (May switch in higher levels to whm)
Sukasa: Mnk, Drk - Went on his own
Brightblade: Sam (may switch in higher levels to thf or whm)
Deacon: Cor
Koedeth: Pld, nin, mnk
Xspartain: Blm
Lance: Sam, Mnk, Rdm, Blm - Past lv 20 Whm
Spyegg: Thf
Requim: Cor
« Last Edit: June 04, 2007, 01:16:04 PM by Pierce » Logged


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« Reply #1 on: April 08, 2007, 02:54:08 PM »

Korroloka is a great place to level from 14-20ish. Also... maybe don't be so set on exact party setups.
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Pierce
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« Reply #2 on: April 08, 2007, 03:12:02 PM »

Quote
Korroloka is a great place to level from 14-20ish. Also... maybe don't be so set on exact party setups.
[snapback]15058[/snapback]

I posted what I would like to see. To make this work we are going to need a really efficient setup. I will see who wants to do what and go from there.
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« Reply #3 on: April 08, 2007, 07:19:30 PM »

Just some facts:
Level 14-30 takes 75,600 experience points (8 hours at ~9.5k/hr, 10 hours at 7k/hr, or almost 19 hours at 4k/hr)

Interesting leveling locations (* = PL strongly recommended, + = personal favorite): [source/maps: http://campsitarus.blogspot.com/]

14-18 Korroloka Tunnel (Land Worm) [+ hax exp here]
14-16 Buburimu Peninsula (Bull Dhalmel) [* (unless 2 blink tanks w/ echo drops)]
16-19 Buburimu Peninsula (Goblin/Shoal Pugil)
18-21 Sauromugue Champaign (Diving Beetle) [+ awesome camp]
19-22 Qufim Island (Land Worm/Clipper) [*+ with PL, worms outdo beetles for exp if camp is free]
20-24 Lower Delkfutt's Tower (Goblins/Gigas) [horrible where marked, try stairs at "A" if you go here]
21-24 Qufim Island (Clipper/Greater Pugil/Gigas) [high defense/evasion.  Great at 22/23 with a PL camping on top of cliffs where banshees spawn]
24-27 Yuhtunga Jungle (Kazham zone) [+... but only because it hasn't been crowded lately.  With a PL, camp southeast of the zone at the small bottleneck heading east.  At 26, attack goblins too and make them drop bombs for big exp]
26-28 Yuhtunga Jungle (Goblin Furrier) [+ few spawns, but spectacular exp]
26-30 Yhoator Jungle (Yhoator Mandragora/Goblin)
21-23 Carpenter's Landing (Diving Beetle/Shrieker)
23-25 Korroloka Tunnel (Clipper/Greater Pugil)
27-31 Yuhtunga Jungle (Sahagin/Makara)
29-31 Sauromugue Champaign (Evil Weapon)
28-31 Bibiki Bay (Marine Dhalmel/Raven)

My preferred choices would be (bard/corsair highly recommended, also talented members of course!):
Korroloka 14-19, roaming at the entrance.
Qufim worms 19-21/22, mixing in crabs at 20+ to keep chains going (PL almost 100% needed to deal w/ undead)
(Alternate: if no PL, try diving beetle camp 18-22.  Shelled mobs are just generally slower exp)
Lower Delks 21-24/25, at the stairs west of the entrance.  Oils/powders or PL killing mobs needed.  Camp at top of stairs.  With a PL and 2 pullers (1 for below pulling when top pops are done) this is insane exp.
Yuhtunga Jungle 24-28, mandragoras, progressing to goblins.  Ideally roaming around outside the entrance destroying everything.  24-25 is a tough level range, at 26 you should be able to wipe out mandies easy with goblins being really hard, but they drop the bombs so yay =3  With a bard/corsair, they're much easier.
Yuhtunga Jungle 28-30/31, as early as 27 if you're brave or have both a COR and BRD (and a PL), against sahagin, progressing to makara.  Roam and destroy everything if you have a PL, camp near western stairs for sahagin, move to cave to norg at 29 (very close) for makara mixed in.

Alternate link for more research:
http://wiki.ffxiclopedia.org/Experience_Po...Guide_by_Ayrlie


For party make-up, I recommend:  
Support:
1-2 Buffing jobs (Corsair, bard) which agree to help damage deal (except bard 25+ if not being PL'd).  Cor/rng ideally, and brd/whm.  Accuracy at this level is ideal.
1 healer if no PL present.
Tank:
1 PLD or 2 NIN if no PL; WAR/MNK with great axe if PL.  Heck, even without a PL WAR/MNK is a beast of a tank at this level, especially if the healers have juices to keep up with the damage being inflicted.  PLD and NIN don't come into their own as unmatched tanks until 37+ (flash, utsu: ni, various pld JAs)
DD:
1-5 BLM with juices.  At this level the blm job is horribly overpowered, with juices they practically run the party if decently geared.
0-5 WAR/MNK with great axe.  I'm sorry, shield break and sturmwind aren't fair at this level, same reason I recommend it to drks.  Except, watch out, WARs get berserk, A+ with the weapon, and counter!  I firmly believe a party of 6 war/mnks with good gear/food and a PL would make 11k/hr with enough mob availability.
0-2 DRK with great axe.  At this level drks with GA do absurd amounts of damage combined with drain and bio for physical resistant mobs, standing above the pack of DDs until 30+.  WARNING: Extremely Recommended having GA capped before leveling.
0-3 RNG.  Overpowered as well, ranger + corsair is great for accuracy.  A ranger at this level needs VERY good gear since I've heard ranged attacks have horrible accuracy early on.  Thus, the recommended RNG+COR combo for better hunter's role potency.
0-3 Anything.  To be honest, while some DDs may stand above the pack, every DD can punch out top-tier damage at early levels.  The ones I've posted were specifically posted since they might not be your first thought (drk with GA? wut?), but a thf pre-charging SA could easily beat all the listed jobs at DD.  Also, I know very little about BLU, but I do know that there's danger because BLU needs to break for spells which a speed party couldn't do.

Food:  EVERY DD (except possibly ranged attackers) SHOULD BE EATING RICE DUMPLINGS!!!
    *  HP +17
    * Strength +3
    * Vitality +2
    * Agility +1
    * Attack +20% (Cap: 45@225 Base Attack)
    * Ranged Attack +30% (Cap: 45@150 Base Ranged Attack)
    * HP Recovered While Healing +2
    * MP Recovered While Healing +2
    * Accuracy +5
    * Resist Paralyze

At low levels, sushi's percentage-based accuracy bonus is next to nothing.  Dumplings are king until the mid-30s, and even then it's debatable.  This food also adds attack (!) and str, making it contend with meat dishes but still add the all-important accuracy bonus.

Someone else could offer advice on ranged accuracy food, though I found this interesting: http://ffxi.somepage.com/itemdb/3752.  However, ranged attackers might consider attack foods as well since so much ranged accuracy gear exists at low levels (+1 feather collar, r.acc rings).  I'm afraid I don't know much about it.

Mages: Melon Pie +1 for BLMs (without a doubt, best blm food within a decent price range.
 Duration: 60 mins

    * MP +30
    * Intelligence +5
    * MP Regeneration While Healing +2

WHMs can use witch kabobs (for healing mp), cookies, or pies (for more mp).

All mages are recommended to have cooking 20+ for making at least pineapple juice, 40 for melon juice.  Keeping the ingredients in your inventory saves a lot of space!


Uh... yeah!  >_>;  Opinions welcomed.  I didn't proofread it cause I wrote too much ;_;
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Pierce
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« Reply #4 on: April 08, 2007, 08:07:28 PM »

We kinda have to figure out what we can get before we work out the specifics Tongue Are you coming and what jobs do you want to use?
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« Reply #5 on: April 08, 2007, 08:25:38 PM »

And even if you don't make the goal it's just a fun time.
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Kiona
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« Reply #6 on: April 08, 2007, 09:06:56 PM »

Quote
We kinda have to figure out what we can get before we work out the specifics Tongue Are you coming and what jobs do you want to use?
[snapback]15069[/snapback]

no FFXI for me  Tongue   Just tryin' to share some info if it helps =3
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Sukasa
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« Reply #7 on: April 09, 2007, 11:42:37 AM »

My monk is 17 and my dark knight is 14 >.>; maybe I can de-level/solo to 14/15? :x

I don't have anything planned that Friday other than class, which I get out of at ~2:50 pm EST. I'm usually home around 3:30, 4 to be sure. If I'm not on by 5, something's happened >.>
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Brightblade
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« Reply #8 on: April 09, 2007, 07:09:25 PM »

sam 11
thf 20
whm 28
(i want to level those 3 jobs) let me know when u guys plan to do this to see if i can attend

Edit:
i forgot i need to unlock and level drk as well as get smn to 37 (currently @ 4)
« Last Edit: April 09, 2007, 07:11:23 PM by Brightblade » Logged


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« Reply #9 on: April 09, 2007, 08:04:53 PM »

I'm not sure if I've leveled it at that point, but I've got COR 15 that I really want to level.
« Last Edit: April 09, 2007, 08:43:30 PM by Deacon » Logged

Pierce
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« Reply #10 on: April 09, 2007, 11:37:34 PM »

Edit made. See the first post for a list of available players and the jobs they would like to play.
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« Reply #11 on: April 09, 2007, 11:46:52 PM »

fidays would be the best bet for me, other days i am not sure i can go >.>
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« Reply #12 on: April 10, 2007, 10:28:21 AM »

If Sukasa comes on DRK Chaos Roll could be pretty useful.  Someone should come RNG.

Though if all our DDs are eating dumplings and possibly using awesome gear, we probably won't have a problem with ACC, and I may stick with ATK and EXP rolls.

Also, for hax gear, those level 14 rings with the enchantments (such as acc +2 and atk +5) are pretty sweet, and I'm pretty sure the enchantment lasts 30 minutes as long as you keep the item on and don't zone, so they'd be worth the gil.  They add +1 to their regular stats, as well, so the atk +5 str +1 ring is pretty awesome for DDs
« Last Edit: April 10, 2007, 10:35:29 AM by Deacon » Logged

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« Reply #13 on: April 10, 2007, 12:08:39 PM »

lol 4/20
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« Reply #14 on: April 10, 2007, 12:55:03 PM »

Unfortunately my pld is 17.  My nin is 16 tho.  Also have war, drg, and thf at 20, and mnk at 16.
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« Reply #15 on: April 10, 2007, 06:49:06 PM »

Quote
Unfortunately my pld is 17.  My nin is 16 tho.  Also have war, drg, and thf at 20, and mnk at 16.
[snapback]15109[/snapback]

Also, he's got an important job for our PT.  RDM 75. :-P
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Pierce
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« Reply #16 on: April 10, 2007, 08:50:25 PM »

Quote
Unfortunately my pld is 17.  My nin is 16 tho.  Also have war, drg, and thf at 20, and mnk at 16.
[snapback]15109[/snapback]

Ideally I would like to take thf which is 17 right now, I only have to suicide 2 levels which i can easily make back anyway. However I'm willing to unlock ranger and play that instead. Deacons right, with a drk and a rng with a blm we could finish fights really fast. Add a good tank, a buffer (I still want a brd) and a whm and we have little to no down time. Again, we need to see who can do what, but I like Deacons idea.

Edit: Actually, you only need to drop one level, we want the pld to be two levels higher. Just try to get your TNL high, so we don't have to worry about a 3 level gap appearing. I may even have some of my old gear to lend you ... but I doubt it ...
« Last Edit: April 10, 2007, 08:55:44 PM by Pierce » Logged


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« Reply #17 on: April 13, 2007, 07:01:59 PM »

Hey wait, you want a brd?  With a RNG and a DRK a corsiar would own a brd in half.  Enhanced Acc. Bonus and Enhanced Att. Bonus
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Pierce
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« Reply #18 on: April 14, 2007, 01:14:31 AM »

Quote
Hey wait, you want a brd?  With a RNG and a DRK a corsiar would own a brd in half.  Enhanced Acc. Bonus and Enhanced Att. Bonus
[snapback]15169[/snapback]

I stopped playing before the expansion came out, I've never partied with a cor, but they have these fantastic atk bonuses I'll take one ^.^

Edit: We have 6 now, so I have put the jobs they are most likely to take in bold. Those of you looked have noticed a serious problem. There is no whm ... If we have a PL for the entire time than we can do this and with great effect, but PLing for a really long time gets EXTREMELY boring.
« Last Edit: April 14, 2007, 01:35:35 AM by Pierce » Logged


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« Reply #19 on: April 14, 2007, 02:21:23 AM »

Yeah, I'm not sure of the exact numbers, but with luck, and the corresponding job in your party, COR's buffs are easily on par and possibly better than BRD.  It's also nice cause if we've all got really good accuracy I can switch that one out for the +exp one.
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